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Nintendo 64

The Nintendo 64 has a MIPS CPU and one of the oldest and best-documented decomp communities. Most games were built with SGI’s IDO compiler or with GCC.

  • The CPU and the compilers: IDO versions and flags, and GCC-built games.
  • Splitting a ROM with splat, and how a typical project is laid out.
  • Drafting with m2c (mips targets) and diffing with asm-differ or objdiff.
  • libultra, the SDK, and why projects share its matched code.
  • Overlays and compressed segments.