Nintendo 64
The Nintendo 64 has a MIPS CPU and one of the oldest and best-documented decomp communities. Most games were built with SGI’s IDO compiler or with GCC.
What this page will cover
Section titled “What this page will cover”- The CPU and the compilers: IDO versions and flags, and GCC-built games.
- Splitting a ROM with splat, and how a typical project is laid out.
- Drafting with m2c (
mipstargets) and diffing with asm-differ or objdiff. - libultra, the SDK, and why projects share its matched code.
- Overlays and compressed segments.