Compilers
A matching decomp needs the original compiler, in the original version, with the original flags. Identifying them is often the first real milestone of a project.
What this page will cover
Section titled “What this page will cover”- Identifying a compiler: strings left in the binary, prologue and epilogue shapes, library versions, and comparing small functions against candidate compilers.
- The main families:
- Metrowerks CodeWarrior (GameCube, Wii, DS and others);
- SGI IDO (Nintendo 64);
- GCC in many old versions (N64, PS1, PS2, GBA and more);
- newer compilers on recent consoles.
- Flags: optimization levels, and flags that change code generation.
- Running old compilers today: wrappers such as wibo, and rebuilt compilers.
- Several compilers in one game: libraries built with a different version from the game.